Das Update ist natürlich stark an die Geschehnisse rund um die Coronavirus-Krise angelegt. Quelle: newton-iowa.com Spiele wie Plague Inc. Kannst du die Welt infizieren? Plague Inc. ist eine einzigartige Mischung aus anspruchsvollem Strategiespiel und erschreckend realistischer Simulation. Bereits im März wurde aufgrund der CovidPandemie ein Update von den Entwicklern versprochen, bei dem das Spielkonzept umgedreht.
Plague Inc. dreht Spielprinzip um: Spieler können nun Pandemie bekämpfenMit The Cure könnt ihr bald Corona in Pague Inc solange gratis bekämpfen, wie die Pandemie real andauert. Auf dem Smartphone ist der DLC. Bei großen Epidemien, wie dem aktuellen Coronavirus, schießen die Downloads von „Plague Inc“ jedes Mal in die Höhe. In dem Strategie-Videospiel. Das Update ist natürlich stark an die Geschehnisse rund um die Coronavirus-Krise angelegt. Quelle: newton-iowa.com Spiele wie Plague Inc.
Corona Plague Inc The Big Issue in your inbox VideoPlague Inc - The Coronavirus (No Commentary) Covid-19
From this perspective, areas of reality with an extremely high density of action decisions and a high effectiveness of the decision consequences are particularly suitable for adaptation in games.
This applies primarily to war simulations, but also to scientific and especially biomedical settings, since fictitious individuals and societies are influenced at a central point of their respective autonomy, namely the physical integrity of their participants.
In Plague Inc. From a design perspective, this complex mixture is dealt with on three game levels: the environmental conditions of the virus, human research, and finally the internal development of the pathogen.
The result of the interplay of these three levels is in turn mainly displayed on a world map in the form of an abstract spreading course.
In all levels, an attempt is made to show the respective sub-processes as a mechanical-logical process which is ultimately subject to a radical logic of quantification.
Soft values and affects, such as empathy but also fear and panic, are either subjected to this logic or find no way into the equation. This is done both within an informational realism on a visual level as well as structurally, by referring to traditional knowledge.
The in-game dashboards on the health political status of individual countries take up established forms of data visualization, as they can also be found in the context of the Covid pandemic, such as the representation of national disease patterns in the context of the Covid pandemic by Johns Hopkins University see figures 1 and 2.
Design, knowledge and expectations of this knowledge go hand in hand here. In the following, this will be demonstrated by means of the macro-perspective visualization of the infection pathways, the statistical calculation of the infections based on the SIR model and the micro-perspective representation of the reconfiguration of the disease characteristics.
These are relevant because they are the most important means of transmission besides animal carriers, namely via ships and airplanes. Non-contaminated connections are shown in white, whereas connections with pathogens are shown in the warning colour red.
The increasing complexity of these connection lines leads on the one hand to a better overview for the player, on the other hand the complexity of the propagation paths is gradually increasing and overwhelming.
The quantity of influencing variables and the constant influx of changing environmental factors establish a time lapse that builds up and increases in complexity, putting the player under pressure and creating tension.
The infection of the population is — again, similar to the visualization done by Johns Hopkins University in fig. The stronger the red colouring of the country, the more extensively the population is infected.
If the disease is fatal, the colour changes to a dark red, post mortem the infection point fades, so that the map is almost emptied again towards the end of the round.
With this type of representation, the game picks up on an old tradition of depicting epidemiological progressions, whereby a development is depicted in the game, which above all records prevalences, i.
This type of representation was first used by the British physician John Snow in the form of quantitatively adjusted point clouds in a map showing the spread of cholera in London in fig.
It added that it is working "very hard" to find a way to reverse the ban. The bans comes as China continues to battle the ongoing coronavirus outbreak.
Related Topics. By Liam Geraghty. We specifically designed the game to be realistic and informative, while not sensationalising serious real-world issues For some, the immersion that games bring can offer time out away from the stresses and strains of daily life.
Never miss a trick from The Big Issue with our weekly newsletter. Christmas Appeal. Plague Inc. Centers for Disease Control and Prevention.
Coronavirus- Plague Inc. I decided to recreate the coronavirus in Plague Inc. Anxiety has been high around the world amid a viral outbreak that has spread from a suspected origin point in Wuhan, China.
The disease spreads through the droplets a person releases when coughing or sneezing, and has an incubation period of days.
On account of the coronavirus spreading across the globe, Ndemic Creations will update its popular Plague Inc. The new mode lets players stop a deadly virus from spreading.
In the standard mode, players try and spread a virus across the world. The coronavirus is still spreading aggressively throughout the world and has resulted in more than 18, deaths.